-- Copyright (c) 2011 by Ross Anderson -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. ---------------------------------------------------------------------- -- -- RUNNING THIS EXAMPLE: -- -- lua example.lua -- -- HOW IT WORKS: -- -- This example attempts to walk you through a "typical" event loop -- program. In general, all event loop programs work by registering -- callback functions with the event loop that are executed when a -- condition is met and the event loop is executing. -- -- In this example, we start by registering an "idol" callback: -- -- ev.Idle.new(build_all_timers):start(ev.Loop.default) -- -- This callback is ran whenever the event loop has nothing else to -- do. Note that this callback is not immediately executed when it -- is registered with the event loop, but instead defers execution -- until the event loop begins. In this case, the event loop begins -- executing when this line of code runs: -- -- ev.Loop.default:loop() -- -- So, after the event loop is running it immediately calls -- build_all_timers with the event loop and idol watcher as -- arguments. The first thing we do is cancel this idol watcher with -- this line of code: -- -- idol_event:stop(loop) -- -- If we do not cancel this idol watcher, then build_all_timers will -- run again the next time that the event loop is idol. Try -- commenting this line out and see what happens :-). -- -- In the next line of code we call build_timer which creates a timer -- that fires every 5 seconds (since interval=5): -- -- local timer = ev.Timer.new(callback, interval, interval) -- timer:start(loop) -- -- We then register other times that fire at various other intervals, -- the smallest interval being every 0.5 seconds. -- -- After build_all_timers finishes execution, the function returns -- back to the event loop so that other callbacks can be executed. -- In this example, there are 4 active "watchers" all waiting for -- various time intervals. Naturally, the smallest time interval -- (callback "3" which fires every 0.5 seconds) will be called by the -- event loop 3 or 4 times before callback "2" which fires ever 2 -- seconds has a chance to execute. -- -- Eventually, after 10 seconds worth of timers getting fired is -- done, we remove these "watchers" from the event loop and when no -- more active watchers exist in the event loop, the event loop -- returns: -- -- ev.Loop.default:loop() -- -- At last the above line of code completes. local ev = require'ev' -- build a timer event loop with a task defined as a callback function build_timer(loop, number, interval) local i = 0 local function callback(loop, timer_event) print(os.date(), "CB " .. tostring(number), "interval: " .. interval) i = i + interval if i >= 10 then timer_event:stop(loop) end end local timer = ev.Timer.new(callback, interval, interval) timer:start(loop) return timer end -- our "bootstrapping" callback function build_all_timers(loop, idol_event) -- We have "bootstapped" into the event loop and therefore do not -- care about having this function execute when the event loop is -- idol: idol_event:stop(loop) print("Run build_all_timers callback") build_timer(loop, 1, 5.0) -- By making the 2 second timer a higher priority than the 0.5 -- second timer, we should see the 0.5 timer execute 3 times -- before the 2.0 timer goes off insead of seeing it execute 4 -- times. build_timer(loop, 2, 2.0):priority(ev.MAXPRI) build_timer(loop, 3, 0.5) build_timer(loop, 4, 10.0) end print("Register build_all_timers callback") ev.Idle.new(build_all_timers):start(ev.Loop.default) print("Run the event loop") ev.Loop.default:loop()